We are looking for 3D Artist candidates who are production ready, avid gamers, and dreamers who see in vertices and polygons.


Come meet us (and possibly join us) if you brand yourself as a 3D wizard who appreciates the beauty of 3D, and is always striving to reach the pinnacle of 3D visualiztion.


If you have the ambition to have your work featured in games, have the skills to back it up, and posses the attitude to work for it, this is your calling!


Hard skills:

  • Well versed in 3D Studio Max, Photoshop/Illustrator
  • Hands on 3D production experience in relevant industry (1-2 years)
  • Razor sharp modelling skills (model symetry, proper topology, model cleanliness, practical texture maps, etc)
  • Portfolio/Demo Reel is a must
  • Proficient in hard surface/organic modeling
  • Able to switch between Low/High Poly modelling workflow
  • Classical drawing/illustration/painting skills is a big plus
  • Coding/Scripting skills would be a plus though not neccesary


Soft skills:

  • Has an artistic flair for 3D visualization
  • Attention to detail and analytical mind
  • Deep rooted interest in video games
  • Good verbal and written skills in English/Chinese
  • Have high standards on your own work
  • Able to work and play as a team


Job responsibilities:

  • Produce Mecha/Robot, Enviroment, Character 3D assets for games production (mobile/PC/FMVs)
  • Modelling, Lighting, Texturing, Rigging and Animating 3D assets
  • Interpret 2D concept arts into 3D models with proper topology
  • Optimize and Export art assets from 3D Studio Max to Unity3D
  • Work with the team to reach project goals, able to deliver on a timely basis
  • Provide creative and technical solutions to enhance pipeline and game visuals